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Unknown Error Loading Shared Library Libxcodedebuggersupport Dylib

The 5.5 Beta is now available. But when I run it on device for first time, it crashed. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") kill quit The Debugger has exited with status 0.(gdb) I have no Idea what this means I know mine has something to do with allocating objects and then adding those objects in an array. 0 · surgen12 Posts: 11Registered Users June 2010 edited June 2010 I got weblink

It makes no sense though as I've implemented this code this same way since I started this project and am only now experiencing this issue. What are best practices that you use when writing Objective-C and Cocoa? [closed] Do OCUnit and OCMock work on the iPhone SDK? All I got from console is Program received signal: “0”. Why cast an A-lister for Groot? http://stackoverflow.com/questions/8895084/app-crash-when-get-fullresolutionimage

By MiyoMeow in forum Multimedia Fusion 2 - Technical Support Replies: 37 Last Post: 17th September 2011, 12:05 AM Getting Warnings from Norton By Ham in forum Multimedia Fusion 2 - fraction line in French Is giving my girlfriend money for her mortgage closing costs and down payment considered fraud? So for some reason, just implementing drawRect: at all is causing this problem.

  • Why do the Sparkfun and Adafruit Eagle libraries use smaller footprints than the manufacturer's recommended land pattern?
  • On the title screen the music plays well, but when we move to the game it should play different song and so it crashes.If we remove music from the game it
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  • I estimate that at the time of crash I allocated few dozens mb worth of textures (I can't give you exact number right now).
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  • Don't remember the size of files at the moment, but I believe that the title song is bigger than 1mb and it plays fine.

The crash is happening before drawRect: is called, so I'm not sure how to debug this. Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") Also, before anyone suggests that it's an issue with using too much memory as signal 0 Is there some guaranteed minimum or theoretical (but still reachable :) ) maximum? Click here for more details!

Activity Best Of... more hot questions question feed lang-c about us tour help blog chat data legal privacy policy work here advertising info mobile contact us feedback Technology Life / Arts Culture / Recreation Can I access the keychain on the iPhone? Any article would be greatly appreciated.

Apple has a "Best Practices for Working with Texture Data" section in the OpenGL ES Programming Guide that I suggest you read. CPAN/gem-like repository for Objective-C and Cocoa? UIImage *uiimage=[ UIImage imageNamed:nspath ];...to this... Program received signal: “EXC_BAD_ACCESS”.

Thanx in Advance. original site Post edited by TheFabolusBensun on September 2010
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0 · Replies iahmed Posts: 1New Users June 2010 edited June 2010 TheFabolusBensun wrote: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") iphone objective-c share|improve this question edited Jan 17 '12 at 13:47 asked Jan 17 '12 at Has anyone seen this before?

Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") kill quit The Debugger has exited with status 0.(gdb) I have no Idea what this means have a peek at these guys Why do the Sparkfun and Adafruit Eagle libraries use smaller footprints than the manufacturer's recommended land pattern? now if I turn off music and sound it seems pretty [email protected] - what sound format are you using?[Edit]Just swapped my sounds from WAVs to MP3s and it looks stable with Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") Can anyone help me out ?

Posted 1+ years ago#2 anawiki Something wrong with sound?Anyway, congrats on getting through the pain of setting up certificates :) I'm still not done with that... If you are loading massive amounts of textures in one operation that is not on a background thread, you will not receive memory warnings simply because you'll jam up the main Francois PM: http://community.clickteam.com/priva...o=newpm&u=5273 Quick Navigation iOS Export Module Version 2.0 Top Site Areas Settings Private Messages Subscriptions Who's Online Search Forums Forums Home Forums Official Clickteam Announcements News Support Forums Fusion check over here Even debugger doesn't tell me anything.

Posted 1+ years ago#3 xzess yeah finally me got it running also.I have a memory warning also, is there a possibility to free memory? In order to become a pilot, should an individual have an above average mathematical ability? Enter the Samsung TIZEN App Challenge for a chance to win prizes.

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sounds like a good idea. The one that fails is 2.2MB size in w4a and 19MB uncompressed. What's the nicest way to do observer/observable in objective-c (iphone version) How can I add an additional “view” to my iphone app? What surprises me most is that it doesn't throw exception or anything, it just dies on me.

Converting textures to pvr and downsizing was my plan for today. i have tried everything possible searched for it in a lot of forums all suggesting restart your device but still nothing happens for me. Browse other questions tagged iphone objective-c or ask your own question. this content I am downloading each day news paper in PDF formate as requested by User.

Although the Instruments tool seems to not be displaying it for some reason, according to this post: iPhone + UIView. Thanks in advance... Lowered it to 3000x2000 and no more crashes. more stack exchange communities company blog Stack Exchange Inbox Reputation and Badges sign up log in tour help Tour Start here for a quick overview of the site Help Center Detailed

Move To Video Answer Calling [self setNeedsDisplay] in UIView crashes every time Tags: iphone objective-c By : einsteinx2 Source: Stackoverflow.com Question! Is there some guaranteed minimum or theoretical (but still reachable :) ) maximum?